Browser games
Games that run in a phone browser, with no install and no game engine. Crowded screens that stay smooth.
Studio
Pikett builds websites and apps, and makes film, ads, brands, decks and real-time 3D. It’s run by its founder, and it never closes.
01The name
Pikett
From French piquet.
Wer hat heute Pikett? · Who’s on call today?
Most people are on Pikett now and then. This studio is on it all year.
The P in the logo never closes either.
02How the studio works
Pikett is founder-led. The founder runs every project, and is the person you talk to throughout.
The divisions are crafts, not departments. Everything is made directly by us: no subcontractors, no agency behind the agency.
One contact, one channel, one quote. No account managers between you and the people making the thing.
04Principles
No deposits, in any division. Websites and apps are paid once, at the end.
Every scope item has a test. Taste is settled on day one, on a working version.
A preview of the working build, every day. Never slides about it.
No auto-replies, no out-of-office, no chatbot. At any hour.
Days, not months, at a fixed price below what other studios quote.
05The lab
The studio’s own bench. Nothing in it was commissioned and none of it is for sale. Techniques get tried here, so they already work when a client needs them.
Games that run in a phone browser, with no install and no game engine. Crowded screens that stay smooth.
Effects driven by your hands, live from an ordinary webcam. The tracking runs on your device, so the image goes nowhere.
Liquid metal, light and colour, computed per pixel, every frame. The chrome on the home page started here.
Rooms that open in a headset from a link, and objects you can drag and throw.
What works here ends up in Spatial, Motion and Web.
Tell us what you need. A person replies within 1 hour.