Pikett Spatial

3D you can walk into.

Real-time 3D for the browser, the headset and the room: WebGL scenes, configurators, WebXR and installations. You try a working prototype on the real device within 2 to 3 days.

Billed
The Deal, or staged for installations
Typical
Prototype in 2 to 3 days

3D isn’t available in this browser, so here’s a still.

Drag to look around. Got a headset? Enter VR.

01What we make

Scenes that render live.

01

WebGL scenes

three.js inside websites, loaded only when you scroll near them.

02

Configurators

Pick the colour, the finish, the size. See it lit, in real time.

03

WebXR rooms

Opened from a link in a headset’s own browser. Nothing to install.

04

Installations

For events, showrooms and trade fairs, set up on site.

05

Camera interaction

Hand tracking and gestures, processed on the device.

06

Browser games

Playable campaigns that run on a phone, no download.

07

3D data

Data in three dimensions, when a flat chart hides the point.

08

Virtual showrooms

Products in a room anyone can visit from a link.

02How it’s billed

On a screen, The Deal.

Under The Deal, the prototype is the design direction, and finished is measured against it. Hardware, rental and venue are quoted at cost and booked only with your written approval.

The Deal in full

Delivered asBillingWhen you payIf you stop
A website or WebXR linkThe DealOnce, after you approve the finished workAny day before you approve. You owe 0
An appThe DealOnce, after you approveAny day before you approve. You owe 0
A physical installationThree stages: prototype, production, on-site setupAfter each stage you approveOnly the stages you approved, and you keep them

Delivered

  • The live thing: a link, or an app in the stores
  • For installations: the build, the on-site setup and an operating guide
  • The source code, on payment

03How it runs

The real device, first.

  1. 01

    Call

    Where it runs, who uses it, for how long, on what hardware.

    Day 0

  2. 02

    Quote

    A fixed price and a written scope, with the target devices named.

    Within 4 hours

  3. 03

    Prototype

    A working build on the real device: browser, headset or the screen in the room. You approve the direction.

    Day 2 to 3

  4. 04

    Production

    Builds you open on the device yourself, with a recording and a three-line note.

    Every day

  5. 05

    Finished

    Every item passes on the named devices. Installations: built, set up on site, with an operating guide.

    The date in the scope

04Good to know

Before anyone puts on a headset.

Do people need to install anything?

Usually not. WebXR runs in the headset’s browser and three.js in any current one, so a link is enough. A store app is possible too, under the same Deal.

Will it run on a phone?

If the scope names phones, the prototype runs on them within 2 to 3 days. Too heavy for a phone? You find out then, not at launch.

Who provides the hardware?

We do, or you do. Hardware, rental and venue are quoted at cost and booked only with your written approval.

05Start

Tell us where it runs.

A browser, a headset or a room. Add who will use it, if you know. A person replies within 1 hour.

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