Pikett Spatial
3D you can walk into.
Real-time 3D for the browser, the headset and the room: WebGL scenes, configurators, WebXR and installations. You try a working prototype on the real device within 2 to 3 days.
- Billed
- The Deal, or staged for installations
- Typical
- Prototype in 2 to 3 days
3D isn’t available in this browser, so here’s a still.
Drag to look around. Got a headset? Enter VR.
01What we make
Scenes that render live.
WebGL scenes
three.js inside websites, loaded only when you scroll near them.
Configurators
Pick the colour, the finish, the size. See it lit, in real time.
WebXR rooms
Opened from a link in a headset’s own browser. Nothing to install.
Installations
For events, showrooms and trade fairs, set up on site.
Camera interaction
Hand tracking and gestures, processed on the device.
Browser games
Playable campaigns that run on a phone, no download.
3D data
Data in three dimensions, when a flat chart hides the point.
Virtual showrooms
Products in a room anyone can visit from a link.
02How it’s billed
On a screen, The Deal.
Under The Deal, the prototype is the design direction, and finished is measured against it. Hardware, rental and venue are quoted at cost and booked only with your written approval.
| Delivered as | Billing | When you pay | If you stop |
|---|---|---|---|
| A website or WebXR link | The Deal | Once, after you approve the finished work | Any day before you approve. You owe 0 |
| An app | The Deal | Once, after you approve | Any day before you approve. You owe 0 |
| A physical installation | Three stages: prototype, production, on-site setup | After each stage you approve | Only the stages you approved, and you keep them |
Delivered
- The live thing: a link, or an app in the stores
- For installations: the build, the on-site setup and an operating guide
- The source code, on payment
03How it runs
The real device, first.
- 01
Call
Where it runs, who uses it, for how long, on what hardware.
Day 0
- 02
Quote
A fixed price and a written scope, with the target devices named.
Within 4 hours
- 03
Prototype
A working build on the real device: browser, headset or the screen in the room. You approve the direction.
Day 2 to 3
- 04
Production
Builds you open on the device yourself, with a recording and a three-line note.
Every day
- 05
Finished
Every item passes on the named devices. Installations: built, set up on site, with an operating guide.
The date in the scope
04Good to know
Before anyone puts on a headset.
Do people need to install anything?
Usually not. WebXR runs in the headset’s browser and three.js in any current one, so a link is enough. A store app is possible too, under the same Deal.
Will it run on a phone?
If the scope names phones, the prototype runs on them within 2 to 3 days. Too heavy for a phone? You find out then, not at launch.
Who provides the hardware?
We do, or you do. Hardware, rental and venue are quoted at cost and booked only with your written approval.
05Start
Tell us where it runs.
A browser, a headset or a room. Add who will use it, if you know. A person replies within 1 hour.